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  • == Why teach with games? == ...d students' time, school resources and teachers' time and effort on trying to bring this entertainment medium into the classroom? We can find answers in
    7 KB (1,081 words) - 00:39, 14 April 2012
  • ...or technologies—all of these represent part of a new "literacy" of video games. ...s can communicate information and stories to players, games can be used as texts in a number of different ways.
    12 KB (1,766 words) - 18:31, 26 June 2012
  • == Teaching with content-aligned games == ...her might be interested in finding a game set in medieval Europe, in order to talk about life under feudalism; that would be one example of a content-ali
    10 KB (1,565 words) - 00:40, 14 April 2012

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