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  • ...MMORPGs blend many of the elements of traditional role-playing video games with social game mechanics and interactions that are made possible by the presen * adventuring together with other online player characters, fighting monsters and gaining treasure and
    10 KB (1,515 words) - 00:41, 14 April 2012
  • == Why teach with games? == ...d students' time, school resources and teachers' time and effort on trying to bring this entertainment medium into the classroom? We can find answers in
    7 KB (1,081 words) - 00:39, 14 April 2012
  • ...or technologies—all of these represent part of a new "literacy" of video games. ...nd stories to players, games can be used as texts in a number of different ways.
    12 KB (1,766 words) - 18:31, 26 June 2012
  • == Teaching with content-aligned games == ...her might be interested in finding a game set in medieval Europe, in order to talk about life under feudalism; that would be one example of a content-ali
    10 KB (1,565 words) - 00:40, 14 April 2012
  • ...orld, from allowing to a better understanding of disease and cell building to the building of nanomachines for use in medical science. ...meaningful results. Although there is no stated target age, it is designed to be played by anyone, regardless of background or knowledge of this particul
    8 KB (1,340 words) - 22:14, 25 February 2013

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