Category:Game mechanics
From The Educational Games Database (TEGD)
Revision as of 17:44, 15 April 2012 by
Maxathon
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Subcategories
This category has the following 10 subcategories, out of 10 total.
A
Achievements
Action points
P
Pattern recognition
Puzzle-solving
R
Real-time
Resource management
Resource trading
S
Simulated physics
T
Technology growth
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