Most games simulate only certain aspects of physics and ignore others in the service of creating a more entertaining product. For example, many 2D platform games allow the player to change direction in midair after a jump, and many games set in deep space play audible sounds even in a vacuum.
Some games, primarily smaller, simpler or independent games, build their primary game mechanics around realistic physics simulations. The implementation of this approach varies widely, but some physics-based games may be useful for teaching real-world physics concepts. Examples include games focused on bridge or tower construction (not to be confused with the tower defense genre), the design of Rube Goldberg-like contraptions, or simple "reach the exit" puzzle goals.
Pages in category "Simulated physics"
This category contains only the following page.