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  • == Why teach with games? == ...bring this entertainment medium into the classroom? We can find answers in educational theory and in real-world research and practice. Here are some brief summari
    7 KB (1,081 words) - 00:39, 14 April 2012

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  • ...pes of backgrounds related to technology and video games. Whether you play games in your free time, or haven't touched a video game since ''Pac-Man'', you'l * case studies detailing your use of games to teach, in or out of the classroom;
    984 B (155 words) - 21:46, 23 September 2013
  • ...yers. MMORPGs blend many of the elements of traditional role-playing video games with social game mechanics and interactions that are made possible by the p Entirely text-based multiplayer role-playing games first appeared in the 1970s. The genre continued to develop as computing po
    10 KB (1,515 words) - 00:41, 14 April 2012
  • ...ven these basic characteristics can take very different forms in different games. Numerous sub-genres of RPG exist, which tend to be more consistent in thei ... student programmers adapted the rules of pen-and-paper RPGs into computer games. As home computers and home video game consoles became available, the genre
    6 KB (853 words) - 00:41, 14 April 2012
  • == Why teach with games? == ...bring this entertainment medium into the classroom? We can find answers in educational theory and in real-world research and practice. Here are some brief summari
    7 KB (1,081 words) - 00:39, 14 April 2012
  • ...or technologies—all of these represent part of a new "literacy" of video games. ...ough which video games can communicate information and stories to players, games can be used as texts in a number of different ways.
    12 KB (1,766 words) - 18:31, 26 June 2012
  • == Teaching with content-aligned games == === Simple content-aligned games ===
    10 KB (1,565 words) - 00:40, 14 April 2012
  • ...r's role as protagonist of an interactive narrative. Gameplay in adventure games may take many forms, but common game mechanics in the genre include explora ...adventure games often incorporate elements from other genres. Overlap with games in the action or role-playing genres is quite common.
    2 KB (230 words) - 00:57, 14 April 2012
  • ...t popular and most notorious video game genres. As the name implies, these games are played from the viewpoint of the player's avatar. The primary mechanics == Other first-person games ==
    1 KB (158 words) - 01:11, 14 April 2012
  • ...r multiplayer nature (such as party games and massively multiplayer online games). == Educational potential ==
    2 KB (278 words) - 16:19, 15 April 2012
  • ...equire players to quickly read and react to the game state. Classic arcade games such as ''Pac-Man'' and ''Space Invaders'' fall cleanly into this genre. ...he purposes of TEGD, we are distinguishing between "pure" action games and games featuring action-based mechanics, but which fall more accurately into the h
    3 KB (358 words) - 23:55, 16 May 2012
  • == Educational Potential == ... be downloaded and played on Windows or Mac OS] from developer Left Brain Games' website.
    5 KB (717 words) - 23:52, 16 May 2012
  • == Educational Potential == ...tp://positech.co.uk/democracy2/educational.html discounted site license to educational institutions].
    9 KB (1,349 words) - 23:06, 28 August 2015
  • == Educational Potential == ... an educational game by design, but designer Sid Meier is known for making games which teach about their historical settings by osmosis. Aspects of the game
    9 KB (1,391 words) - 18:25, 26 June 2012
  • == Educational Potential == [[Category:Strategy games]]
    6 KB (899 words) - 18:29, 26 June 2012
  • ... scientists at the Universities of Carnegie Mellon and Stanford, and is an educational game focused on teaching and problem solving in the biological sciences. Pr The other type of puzzle available in the game is the lab puzzle. These games allow the player, or a group of players, to design and test RNA sequences t
    8 KB (1,340 words) - 22:14, 25 February 2013
  • “My Spanish Coach” is an educational game, created by Ubisoft for use on the Nintendo DS gaming system.<ref>http ...arn the player points towards advancing to the next lesson by playing mini-games).
    15 KB (2,536 words) - 23:45, 17 March 2013
  • ...nologically, Jin. Dynasty Warriors 7 in particular over the other Warriors games puts an emphasis on historical accuracy (with gratuitous embellishment) so ==Educational Potential==
    6 KB (974 words) - 23:44, 17 March 2013
  • ...ame created by Matt Leacock. The game was first published in 2008 by Z-Man Games. The game is based on four diseases that break out around the world. The pl == Educational Potential ==
    6 KB (1,096 words) - 23:43, 17 March 2013

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