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(First time here? Begin with the articles below!)
(First time here? Begin with the articles below!)
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''Novice level''
 
''Novice level''
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We've recently added a [[An Introduction to Educational Video Games|quick introduction to educational video games]]. If you're interested in leveraging games as a powerful educational technology, but don't know where to start, start there.
 
We've recently added a [[An Introduction to Educational Video Games|quick introduction to educational video games]]. If you're interested in leveraging games as a powerful educational technology, but don't know where to start, start there.
 
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''Intermediate level''
 
''Intermediate level''
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If you know a bit about video games or educational gaming, take a look at our intermediate-level introductory articles, which cover some of the different approaches you can take to using games in the classroom. Start by reading about [[Teaching with Content-Aligned Games|teaching with "content-aligned" games]] (video games that cover a subject already being taught in school). Then move on to our article about [[Teaching Games as Texts|teaching games as texts]].
 
If you know a bit about video games or educational gaming, take a look at our intermediate-level introductory articles, which cover some of the different approaches you can take to using games in the classroom. Start by reading about [[Teaching with Content-Aligned Games|teaching with "content-aligned" games]] (video games that cover a subject already being taught in school). Then move on to our article about [[Teaching Games as Texts|teaching games as texts]].
 
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''Advanced level''
 
''Advanced level''
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Our advanced-level introductory articles are still to come. These will focus on how to have students create their own games, how to take design ideas from video game to make your class more engaging, and on general best practices for bringing video games into the classroom.
 
Our advanced-level introductory articles are still to come. These will focus on how to have students create their own games, how to take design ideas from video game to make your class more engaging, and on general best practices for bringing video games into the classroom.
 
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Revision as of 00:36, 14 April 2012

Welcome to The Educational Games Database (TEGD), a website catering to educators who want to learn more about the educational potential of video games. TEGD is a resource for educators at all grade levels, and with all types of backgrounds related to technology and video games. Whether you play games in your free time, or haven't touched a video game since Pac-Man, you'll find information that is helpful for you.

First time here? Begin with the articles below!

Novice level

We've recently added a quick introduction to educational video games. If you're interested in leveraging games as a powerful educational technology, but don't know where to start, start there.

Intermediate level

If you know a bit about video games or educational gaming, take a look at our intermediate-level introductory articles, which cover some of the different approaches you can take to using games in the classroom. Start by reading about teaching with "content-aligned" games (video games that cover a subject already being taught in school). Then move on to our article about teaching games as texts.

Advanced level

Our advanced-level introductory articles are still to come. These will focus on how to have students create their own games, how to take design ideas from video game to make your class more engaging, and on general best practices for bringing video games into the classroom.

TEGD also offers:

  • explanations of common game genres;
  • explanations of common game rules, attributes and dynamics ("game mechanics");
  • articles about specific games that have been used to teach, or have educational potential;
  • and a glossary of common games-related words and phrases.

On the horizon

TEGD has just recently become a wiki, and we are soliciting new content including:

  • definitions of gaming terms, rules, and genres;
  • case studies detailing your use of games to teach, in or out of the classroom;
  • lesson or unit plans incorporating games;
  • and reviews, analyses and "close readings" of games with a focus educational potential.

User registration is currently open upon request, so if you'd like to contribute to the site, please email site administrator Max Lieberman.

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