Category:Simulated physics

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Definition

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Pong gameplay.
Many video games attempt to simulate real-world physics in some way. A simple example is the motion of the ball in Pong, one of the earliest commercial video games ever. As computing power has increased, it has become possible to simulate physics in more complex ways, and these simulations have remained closely tied to game mechanics in a variety of ways.

Most games simulate only certain aspects of physics and ignore others in the service of creating a more entertaining product. For example, many 2D platform games allow the player to change direction in midair after a jump, and many games set in deep space play audible sounds even in a vacuum.

Educational potential

Some games, primarily smaller, simpler or independent games, build their primary game mechanics around realistic physics simulations. The implementation of this approach varies widely, but some physics-based games may be useful for teaching real-world physics concepts. Examples include games focused on bridge or tower construction (not to be confused with the tower defense genre), the design of Rube Goldberg-like contraptions, or simple "reach the exit" puzzle goals.

Pages in category "Simulated physics"

This category contains only the following page.

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